Ontario · Ages 6–18 · Studio + Traveling Residency

Build something real

Four rotating tracks, two ways to join. Kids design, print, film, code, and build — at our flagship drop-in studio, or when we bring the program to your school or community site.

3D Design & Printing AI Media Production Web & App Design Mechanical Engineering
4 Rotating creative-tech tracks
6–18 Age-tiered curriculum, every session
1 Showcase day per session — real, finished work
Two Ways To Join

One program, two front doors

Whether you're a family looking for an ongoing studio, or a school or organization looking to host us for a season, there's a format that fits.

Flagship Studio

Drop-In, All Day

Our home base — an ongoing location kids can drop into for hands-on sessions across all four tracks, on a flexible schedule.

  • Ongoing, year-round programming
  • Full equipment set on site
  • Anchor location for Showcase Days
On-Site Residency

We Come To You

We bring a mobile kit to your school, community center, or organization for a set window — from one week up to two months.

  • 1 week – 2 months per residency
  • Mobile equipment, set schedule
  • Great for schools & community partners
The Four Tracks

No single bottleneck.
Everyone's building.

Instead of centering the program on one 3D printer, kids rotate through four tracks — so every child is hands-on, every session, no matter the group size.

TRACK / 01

3D Design & Printing

From Tinkercad basics to advanced print troubleshooting — kids design and print original objects.

AGES 6–18
TRACK / 02

AI Media Production

Scripting, AI image & video generation, editing, and beat-making — the real pipeline, turning ideas into short films and original music.

AGES 6–18
TRACK / 03

Web & App Design

Drag-and-drop site builders for beginners, basic coding for older teens — kids build things that live on the internet.

AGES 6–18
TRACK / 04

Mechanical Engineering: Blender Bike Build

Pedal-powered mechanical & electrical engineering — kids build a working blender bike from the ground up.

AGES 10–18
How It Works

The rotation model

01

Rotate through tracks

Small groups cycle through all four tracks — whether at the flagship studio or during an on-site residency — so equipment never becomes a bottleneck and everyone stays hands-on.

02

Build at your level

Curriculum is age-tiered: simplified tools for ages 6–11, deeper technical skill-building for ages 12–18.

03

Showcase real work

Every session ends with a Showcase Day — kids present a finished object, video, webpage, or the blender bike itself.

Built Into Every Track

Kids don't just build it. They pitch it.

Every track ends the same way: explain what you made and why it matters. It's the same skill our founders use every day running a real creative business — scaled to fit the age group.

6–11

Show & tell

Younger kids describe what they built and who'd want it — building presentation confidence early.

12–18

Pitch it like a product

Older teens price their work, explain the "why," and present it Shark-Tank style at Showcase Day.

Why This Exists
Ontario youth — especially Black youth — are underrepresented in the fields shaping the future. We're not waiting for a seat at the table. We're teaching kids to build the table.